import random, pygame, sys
from pygame.locals import *
FPS = 10
width = 640
height = 480
size = 20
assert width % size == 0, "Window width must be a multiple of cell size."
assert height % size == 0, "Window height must be a multiple of cell size."
cellwidth = int(width / size)
cellheight = int(height / size)
white = (255, 255, 255)
black = ( 0, 0, 0)
red = (255, 0, 0)
green = ( 0, 255, 0)
darkgreen = ( 0, 155, 0)
darkgray = ( 40, 40, 40)
bg = black
up = 'up'
down = 'down'
left = 'left'
right = 'right'
head = 0
def main():
global FPSCLOCK, screen, font
pygame.init()
FPSCLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((width, height))
font = pygame.font.Font('freesansbold.ttf', 18)
pygame.display.set_caption('贪吃蛇')
while True:
runGame()
showGameOverScreen()
def runGame():
startx = random.randint(5, cellwidth - 6)
starty = random.randint(5, cellheight - 6)
wormCoords = [{
'x': startx, 'y': starty},
{
'x': startx - 1, 'y': starty},
{
'x': startx - 2, 'y': starty}]
direction = right
apple = getRandomLocation()
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
elif event.type == KEYDOWN:
if (event.key == K_LEFT or event.key == K_a) and direction != right:
direction = left
elif (event.key == K_RIGHT or event.key == K_d) and direction != left:
direction = right
elif (event.key == K_UP or event.key == K_w) and direction != down:
direction = up
elif (event.key == K_DOWN or event.key == K_s) and direction != up:
direction = down
elif event.key == K_ESCAPE:
terminate()
if wormCoords[head]['x'] == -1 or wormCoords[head]['x'] == cellwidth or wormCoords[head]['y'] == -1 or wormCoords[head]['y'] == cellheight:
return
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords[head]['x'] and wormBody['y'] == wormCoords[head]['y']:
return
if wormCoords[head]['x'] == apple['x'] and wormCoords[head]['y'] == apple['y']:
apple = getRandomLocation()
else:
del wormCoords[-1]
if direction == up:
newHead = {
'x': wormCoords[head]['x'], 'y': wormCoords[head]['y'] - 1}
elif direction == down:
newHead = {
'x': wormCoords[head]['x'], 'y': wormCoords[head]['y'] + 1}
elif direction == left:
newHead = {
'x': wormCoords[head]['x'] - 1, 'y': wormCoords[head]['y']}
elif direction == right:
newHead = {
'x': wormCoords[head]['x'] + 1, 'y': wormCoords[head]['y']}
wormCoords.insert(0, newHead)
screen.fill(bg)
drawGrid()
drawWorm(wormCoords)
drawApple(apple)
drawScore(len(wormCoords) - 3)
pygame.display.update()
FPSCLOCK.tick(FPS)
def drawPressKeyMsg():
pressKeySurf = font.render('Press a key to play.', True, darkgray)
pressKeyRect = pressKeySurf.get_rect()
pressKeyRect.topleft = (width - 200,height - 30)
screen.blit(pressKeySurf, pressKeyRect)
def checkForKeyPress():
if len(pygame.event.get(QUIT)) > 0:
terminate()
keyUpEvents = pygame.event.get(KEYUP)
if len(keyUpEvents) == 0:
return None
if keyUpEvents[0].key == K_ESCAPE:
terminate()
return keyUpEvents[0].key
def terminate():
pygame.quit()
sys.exit()
def getRandomLocation():
return {
'x': random.randint(0, cellwidth - 1), 'y': random.randint(0, cellheight - 1)}
def showGameOverScreen():
gameOverFont = pygame.font.Font('freesansbold.ttf', 150)
gameSurf = gameOverFont.render('Game', True, white)
overSurf = gameOverFont.render('Over', True, white)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
gameRect.midtop = (width / 2, 10)
overRect.midtop = (width / 2, gameRect.height + 10 + 25)
screen.blit(gameSurf, gameRect)
screen.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
checkForKeyPress()
while True:
if checkForKeyPress():
pygame.event.get()
return
def drawScore(score):
scoreSurf = font.render('Score: %s' % (score), True, white)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (width - 120, 10)
screen.blit(scoreSurf, scoreRect)
def drawWorm(wormCoords):
for coord in wormCoords:
x = coord['x'] * size
y = coord['y'] * size
wormSegmentRect = pygame.Rect(x, y, size, size)
pygame.draw.rect(screen, darkgreen, wormSegmentRect)
wormInnerSegmentRect = pygame.Rect(x + 4, y + 4, size - 8, size - 8)
pygame.draw.rect(screen, green, wormInnerSegmentRect)
def drawApple(coord):
x = coord['x'] * size
y = coord['y'] * size
appleRect = pygame.Rect(x, y, size, size)
pygame.draw.rect(screen, red, appleRect)
def drawGrid():
for x in range(0, width, size):
pygame.draw.line(screen, darkgray, (x, 0), (x, height))
for y in range(0, height, size):
pygame.draw.line(screen, darkgray, (0, y), (width, y))
if __name__ == '__main__':
main()
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