学习目标:熟悉塔防游戏核心战斗
游戏画面
项目结构目录
核心代码:
if ( Input.GetMouseButtonDown(0))
{
if (EventSystem.current.IsPointerOverGameObject()==false)
{
//开发炮台的建造
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
bool isCollider = Physics.Raycast(ray,out hit, 1000, LayerMask.GetMask("MapCube"));
if (isCollider)
{
MapCube mapCube = hit.collider.GetComponent<MapCube>();
if (selectedTurretData != null && mapCube.turretGo == null)
{
//可以创建
if (money > selectedTurretData.cost)
{
ChangeMoney(-selectedTurretData.cost);
mapCube.BuildTurret(selectedTurretData);
}
else
{
//提示钱不够
moneyAnimator.SetTrigger("Flicker");
}
}
else if (mapCube.turretGo != null)
{
// 升级处理
//if (mapCube.isUpgraded)
//{
// ShowUpgradeUI(mapCube.transform.position, true);
//}
//else
//{
// ShowUpgradeUI(mapCube.transform.position, false);
//}
if (mapCube == selectedMapCube && upgradeCanvas.activeInHierarchy)
{
StartCoroutine(HideUpgradeUI());
}
else
{
ShowUpgradeUI(mapCube.transform.position, mapCube.isUpgraded);
}
selectedMapCube = mapCube;
}
}
}
}
}
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
- 15.
- 16.
- 17.
- 18.
- 19.
- 20.
- 21.
- 22.
- 23.
- 24.
- 25.
- 26.
- 27.
- 28.
- 29.
- 30.
- 31.
- 32.
- 33.
- 34.
- 35.
- 36.
- 37.
- 38.
- 39.
- 40.
- 41.
- 42.
- 43.
- 44.
- 45.
- 46.
- 47.
- 48.
- 49.
- 50.
- 51.
- 52.
- 53.
文章评论