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LV, cigar, diamond crown? Super gold Mickey Mouse and Donald Duck and other classic cartoon characters through the contemporary!

2020-12-04 19:02:48 Renderbus cloud rendering farm

Gal Yosef It's a man from Israel 3D Artist and CG The director , He is still CG Studio Fuzion Studio The founder of .Gal like 3D A literary creation , He also plays Mickey Mouse in his spare time 、 Donald Duck 、 Winnie the bear 、 Bugs Bunny 、 Classic cartoon characters such as whirlwind dog Taiz are redesigned , The classic series has been well received on the Internet , Even won Autodesk Favor ,Gal Was voted Autodesk June star .

Ruiyun rendering As the forefront of Asia Cloud rendering platform , Have come from 50 More than... In many countries and regions 16 Thousands of customers ,Gal It's one of them ! We are very happy and honored Gal I chose Ruiyun Cloud rendering .

Fortunately Gal Yosef An exclusive interview with us , Shared him as a 3D Artists and CG The director's experience in creating excellent works of art , And the secret of success as a young entrepreneur , Let's see !

Gal Yosef  Moshe Nahamovits-Renderbus Cloud rendering farm

 

Gal Yosef Moshe Nahamovits

 

Ruiyun rendering : When to start to contact CG And decided to enter CG industry ?

Gal Yosef:  It started about ten years ago , Even more than a decade . My career started with illustration . It started when I found some cool characters on the Internet , I just want to know how to make it by computer . Well, I mean , I know how to draw illustrations on paper , You don't know how to create with a computer . Ten years ago , It's hard to find things like making guides and tutorials , So I did a very deep search , To find the right tutorials and guides . I remember looking up books for help , It's very difficult . At the beginning of the , I even gave up 3D, It's too hard for me , I was very young , And it's really hard . I give up 3D A year later , I picked it up again . Decided not to give it up anyway , Last , I'm handy !

Ruiyun rendering : You are a 3D The artist , He is also a very good painter and illustrator , You think there is 2D Does art foundation help you 3D Field learning ?

Gal Yosef:  I've heard a lot of these questions . I believe many beginners will have this question , Are you learning 3D Before learning illustration . I want to say there's no need to , You don't need to know about illustration to be a good image artist . however , Of course, it does bring you some help , The work after rendering , You can make adjustments to it . But it doesn't have to be 2D Artists can create good videos .

 A literary creation 3D Pipeline-Renderbus Cloud rendering farm

Ruiyun rendering : You can share your creation 3D Of Pipeline?

Gal Yosef:  about 3D Pipeline, A good project should start with concept art . Concept design is very important , Hold on to , And then there's no time to waste .3D Make The link takes a lot of time , So you have to have a conceptual art to avoid in 3D Changes in production , So I usually start with conceptual art . When the concept design is confirmed with the customer , Start modeling , Modeling 、3D Every link of creation must be perfect . I mean, a lot of artists make a big mistake , They just design good models or give up models and spend more time on textures . In fact, you need to make every step perfect , Because no matter how good the texture is , Your model is not on the same level as the texture , This project will never be perfect , So every step is critical . After I've completely finished modeling , Start a new topology (retopology), Clean up the model . Usually good retopology It's for animation , It's all about body movement , So make a good topology .retopology after , Begin to enter UV link , Make UV Mapping . stay UV After the mapping , Start making texture maps . I usually Substance Painter Working with textures , I used it earlier Mari, But for me Substance Painter More suitable for me .

 A literary creation 3D Pipeline figure -Renderbus Cloud rendering farm

In the use of Substance Painter after , Use 3D Software such as 3ds Max,Maya or Cinema 4D Make appearance development . Choose according to the complexity and type of project 3D Software . Usually , For those with roles 3D Animation , I'm using Maya and Arnold. about 3D Still images and characters , I use 3ds Max. about MG Dynamic design , I use Cinema 4D and Octane. Each rendering plug-in , image Octane, Arnold, Corona, Each has its own merits , For example, the speed of rendering , Material and so on . So I think you'd better learn more about plug-ins , In this way, different software can be used in different projects according to the specific situation . As I said , For dynamic design , I use Cinema 4D And Octane, Because it's compared to Maya It is more convenient to do dynamic design in China 、 It's simpler .

 A literary creation 3D Pipeline The scene -Renderbus Cloud rendering farm

 A literary creation 3D Pipeline Character modeling -Renderbus Cloud rendering farm

This is mine 3D Pipeline, Including conceptual art , modeling ,retopology,UV, Mapping , Develop appearance , Of course, including the lights . complete Rendering after , Going into post production . I usually use Photoshop. If it's an animation project , I will be in After Effects In order to synthesize , But sometimes I use Nuke.

Jazz Coffee-Renderbus Cloud rendering farm

 

Jazz Coffee Gal Yosef

 

Ruiyun rendering : The elements of metal and crystal are very noticeable in your work , How do you think about it ?

 Mickey Mouse's metal and crystal elements -Renderbus Cloud rendering farm

Gal Yosef:  About all the character's facial model design and statue design , The reason for this is to balance the characters , Because the character has a lot of hair , Especially in the classic series , I tried to balance the character with a great face . But that's not the main reason . The main reason is that there is a concept , I want to blend the two characters together . for example , Like Donald Duck and Mickey Mouse , I want to design Donald Duck as a gangster , Own the whole Disney , So I think what I should do . I was thinking , If you design Mickey Mouse's Scepter into a very shiny model , It must be cool . What makes these models so compelling , It's because they have both a gloomy atmosphere and a light that shines on the model .

 Metal Mickey Mouse stick -Renderbus Cloud rendering farm

 Mickey Mouse -Renderbus Cloud rendering farm

 

Mickey Mouse Gal Yosef

 

Ruiyun rendering : Which project are you most proud of ? Why? ?

 Donald Duck -Renderbus Cloud rendering farm

Gal Yosef:  I think it's Donald Duck , Mickey Mouse , Bugs Bunny, these classic series . I think it's the best I've ever done . I've been working on this classic series for months .

 Mickey Mouse -Renderbus Cloud rendering farm

 Tom and Jerry -Renderbus Cloud rendering farm

These days, I'm designing fun (Looney Tunes) The whirlwind dog Taiz . I think this series is the best project , Because there are no restrictions . Usually when you make a project for a client , The needs of the customer limit the creation , I don't like it . That's what I usually tell my clients : If you set limits on me , I can't guarantee that the project is perfect . So I think I'm most proud of this classic series , Because there are no restrictions , I can do whatever I want , This is the best project . I'm very proud of these works . Many platforms have featured it , A lot of articles have been published , Yes , This is the best project I've ever done .

 Winnie the Pooh -Renderbus Cloud rendering farm

 Bugs Bunny -Renderbus Cloud rendering farm

 

Classic series Gal Yosef

 

Ruiyun rendering : What was the original intention of designing these classic characters ?

Gal Yosef:  They actually brought me back to my childhood . That's the main reason I do this . I bring my childhood memories to the present day , Show people , If these characters live in today's society , What will happen . That's why they're holding things like cigarettes , It looks so interesting .

 Classic characters -Renderbus Cloud rendering farm

Ruiyun rendering : In the process of designing this classic series , What's the most enjoyable part of you ? What is the most difficult part ?

Gal Yosef:  The most interesting part is modeling . This is the simplest part , Because there are ready-made characters , So I know what to do so that there won't be a problem . The difficulty with the classic series is the hair , Because the hair is in Maya Use XGen To make the , And export to 3ds Max in , This is two different software . Remove the hair from Maya Export to 3ds Max when , Usually the import is not so smooth . Of all the characters I've done , Because switching between two software , There's always a problem with the character's hair . therefore , Making hair is the biggest problem in this classic series . Compared to other tasks in the project , It's going to take a lot of time . This is the most difficult thing in the project .

 Donald Duck 3D modeling -Renderbus Cloud rendering farm

 Donald Duck texture -Renderbus Cloud rendering farm

The simplest part is modeling , And the most interesting part is post production , Because this is the last link , You can see the assets made , And enjoy seeing this . You just need to adjust the light and color a little bit , But this is the finishing line , And it's also the most interesting part .

 Donald Duck modeling process -Renderbus Cloud rendering farm

 Donald Duck modeling completed -Renderbus Cloud rendering farm

 Donald Duck pre rendering effect -Renderbus Cloud rendering farm

 Donald Duck rendering effect picture -Renderbus Cloud rendering farm

 

Donald Duck Gal Yosef

 

Ruiyun rendering : You can share 《Jazz Coffee》 Of Pipeline Do you ? Which part do you like best ? Why? ?

Gal Yosef: 《Jazz coffee》 It's a great project . Because it has a good storyboard ,Adobe Recommended it twice . To make a successful film , The key is not to make the characters beautiful . I mean, there are a lot of artists who can design great characters , But behind these characters, there needs to be a good idea and story . So when I look for clients , He made a few demands , Need to show the good of this coffee , Make people work more smoothly , Feel better . I want to show my technical strength through my role . If someone drinks this coffee , Awakened the body , It'll make people dance happily . I used the name of the coffee factory Jazz coffee As the project name . I blend jazz clubs with coffee , Including the right music , I even designed the walls 2D Illustration . I communicate this concept through projects —— If you taste this coffee , Everything will be awakened . The whole club will wake up . The storyboard is really great , This is high quality 3D The reason why animation is good .

《Jazz Coffee》-Renderbus Cloud rendering farm

 

Jazz Coffee Gal Yosef

 

Ruiyun rendering : About Mini Cooper What are the challenges of the project ?

Gal Yosef:  The main challenge is the model .Mini Cooper Not as like as two peas CG auto salon girls , If I do it exactly like the real car 3D Model , It doesn't look perfect . So you need to find a unique way to make it look better , for example , In reality, car headlights are emitted through things like glass . When I cover the light with glass , I have a problem , It's going to produce some strange reflections . So I had to remove the glass cover from the headlight , In post production , Draw the lights out . A good artist should know how to make a good car 3D Rendering , But what I'm good at is the more natural elements , Things like people and food . But this project is interesting . I learned a lot about indoor and automotive projects .

Mini Cooper modeling -Renderbus Cloud rendering farm

Mini Cooper effect -Renderbus Cloud rendering farm

 

Mini Cooper Gal Yosef

 

Ruiyun rendering : In all the projects you do , Composition , The lighting and color are great , How do you improve your Aesthetics ?

Gal Yosef:  About the synthesis of lights in the scene , Usually I like to use strong contrast lighting . Because when you use contrast lights , It gives the character more depth . It shows the beauty of the skin ,SSS( Underground scattering ) Beauty and the like . That's why I like to use strong contrast lighting , Not natural light . Because when you use natural light , It's not always like this , But for me , It usually makes the face look flat , Can't do the depth I want to show . So I tried to use contrast lighting .

A tip , When artists use contrast lighting , It can also quickly destroy images . Sometimes the shadows can be too strong , Will make the shadow on the body dark , This is not very good . The highlights are the same , If the highlights are too intense , The skin will be affected . So this is a very important point . About synthesis , If the camera angle , I'll use more than one camera angle , It depends on the project , Look, it's the character 、 Face or food .

Ruiyun rendering : What do you think of Ruiyun's rendering service ?

Gal Yosef:  Because I'm involved in too many projects , I can't render locally or build an interior Rendering farm , If it is , It takes too much time , There are also too many problems . But with Ruiyun rendering farm , There is no limit to what you can do , It's very fast to render . When I first started using Ruiyun rendering , I'm surprised how fast it's rendered . Because Ruiyun rendering provides a large number of rendering nodes , Let the rendering complete quickly . The first project I rendered with Ruiyun was an animation , be called 《Extra Handsome》, It took only five hours to render . This is crazy , because Arnold It's really slow . Rendering so many frames of animation in five hours , It's hard to imagine . Besides fast rendering , Ruiyun has great customer service at any time . You don't have to deal with rendering problems , There will always be technicians to help you solve .

Ruiyun rendering : Your company is expanding ! congratulations ! Can you share with us how you run the company ? Is there any secret behind the rapid development of your business ?

Gal Yosef:  I'm often asked these questions . The secret behind the company's development is , First , Believe in yourself . This year I 26 Year old . If you take a company's CEO for , I'm still young . The secret is to believe in yourself , Trust your team , Trust your customers , Do your best to your customers , I have great respect for my clients . Whether they're big customers or small customers , I always respect them , Try my best . Because even if you deal with small clients , This small client can also bring you another big client .

therefore , Guarantee good service , To provide customers with perfect service and works , Believe in yourself , Treat your team well . It's very important to be kind to the team , Because it's a team building a perfect company . No team , You have nothing . Well, I mean , You can be the best 3D The artist , however , When you're involved in animation projects , Create a company , You can't go your own way . Do it with a team , So you need to be nice to everyone . It's very important , Believe in yourself , To work hard .

Ruiyun rendering : Can you share your plans for the future ?

Gal Yosef:  In the past days , I've done a lot of projects for many brands around the world . To my surprise , During the outbreak , A lot of people are stuck at work . But I've been insisting on , Did a lot of great projects , A lot of projects follow . My next step is to start selling my artwork in one of the largest galleries in the world , They contacted me , It's amazing to me . I'm very surprised , My idea is to sell my works of art as printed and handmade , Contains most of the classic series . This is my next step , Maybe next year we'll have a new studio in Los Angeles . Because of the epidemic, we are still waiting for , This is one of my plans .

Ruiyun rendering : What else do you want to do with CG Fans share it ?

Gal Yosef:  in fact , I want to give you some advice . Don't be afraid to use some software , I mean some applications . Usually everyone wants to be in their comfort zone , Use Maya perhaps ZBrush To finish the work . But you can actually learn more about , It's important to keep learning , Because there are a lot of great tools out there . Every time I learn something new , It makes my brain work more and more flexible . So keep learning , Don't be afraid to learn new things . It's always hard , because 3D It's hard work . therefore , Continue to learn , Use as much software as possible . Because when you can use more software , You will be subject to less restrictions . As I said at the beginning , Every software has its own unique function .

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