当前位置:网站首页>Every big fire "online werewolf killing" platform is inseparable from this new function

Every big fire "online werewolf killing" platform is inseparable from this new function

2020-11-06 21:09:20 Zego

Kill with the werewolf on the line 、 Online script as a representative of the speech game , Has gradually become a new social favorite . Users are in the process of the game , Take the first perspective , Through limited clues , Conduct multi round speech reasoning interaction . Share information at times 、 Sometimes concealing deception during the game , Close the distance between users .

thus , A high quality online werewolf killing platform , Besides optimizing game settings 、 Polish the script outside , We also need to constantly improve the quality of voice interaction , Let online users get a smooth experience like offline players .

 

One 、 As soon as you change the scene, you can get a button , Online werewolf killing frequency “ Play ”

 

There are many factors that affect the interactive experience of online werewolf killing experience , Like noise 、 Echoes 、 Noise and other sound quality problems ; Network instability ; High concurrency ; Hardware is not compatible, etc .

In order to restore the offline game scene as much as possible , Outside of the above pain points , The platform also needs to refer to offline scenarios for business form design . such as , The game process should be divided into “ Day ” and “ Night ” Different scenarios , In the daytime session , All players speak and interact in the same room , And in the dark , All werewolf players switch to other rooms for private chat and sharing .

Online werewolf killing game , Day / Night scene switch

 

In the game scene switching process , Many werewolf players find out , from “ Day ” Switch to “ Night ”, Get into “ The wolf people ” When communicating with each other , It is easy to have a large handover delay 、 Katon and so on . This leads to the destruction of the game atmosphere , Experience is a big discount .

 

Two 、 It supports the function of switching rooms , Let the scene switch silky smooth

 

From a technical point of view , The above scene switching mainly involves “ room ” service . And the reason for the Caton , It has to do with the way the technology is implemented .

Online werewolf killing to achieve scene conversion , The industry usually does it :

First of all, there was a room , Stop the push-pull flow ; Then log in to another room , Push and pull the flow again . In the whole process , When you log out of the room, you stop talking to the microphone 、 The occupation of audio and video equipment such as speakers and cameras ; Then log in to the new room again , You need to restart the corresponding audio and video devices again .

It is the stop and start of hardware equipment , As a result, it takes too long to switch between rooms , Let users feel the button 、 Problems like fluency .

For the possible problems caused by the scene switching of werewolf killing , That is, the depth of the structure is optimized SDK Logic , launched Switch rooms (switch room) The function of .

Just call a new switch room Interface , After calling, stop the push-pull flow of the previous room and enter the new room , If you successfully switch rooms, you will receive a callback of successful login of new rooms . With previous calls “ Log out of the original room and join the new room ” The implementation method of the two interfaces is compared , Easier to use and more efficient .

besides , Considering that users have the behavior of speaking before and after switching rooms , It provides a variety of audio device modes , The microphone and speaker can be occupied all the time after the user is on the Mac , Avoid the normal mode , With the log out and login room audio and video devices continue to stop and restart , It further reduces the time consumption of push-pull flow after switching rooms .

 

3、 ... and 、 Outside the game , Switching rooms also helps improve the online teaching experience

 

Online werewolf killing outside the scene of the game , It can also be used in online education industry . Help the education platform to improve the quality of teaching , Reduce the cost of teachers .

Online supervision : In order to improve the teaching quality of the platform , Many online education platforms will be online “ supervise a class ”. The supervisor enters the online classroom where he is teaching , Check out the students' class situation , Evaluate the quality of the teacher's teaching . Based on the switching room function , The supervisor can switch and inspect multiple classrooms smoothly ( room ), More convenient and efficient classroom management .

Teaching assistants : Popular education class type super small class , With the support of switching rooms , One TA can tutor more than one small class at the same time . Fast access to small classes by switching rooms , Guide the students in small classes , It can improve the efficiency of teaching assistants , Reduce the cost of the platform .

 

Switch room functions and rich audio device modes based on the fabric , Can help werewolves kill / Script kill, etc. speaking game players , Excellent audio and video experience at all stages of the game . And at the same time, it aims at education 、 Pan entertainment and other scenes that need room switching , That is to provide technical solutions that fit the business form , Meet the diverse needs of customers .

Scanning code to add enterprise wechat , Direct communication with pre-sales Engineers

 

 

版权声明
本文为[Zego]所创,转载请带上原文链接,感谢