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What kind of music do you need to make for a complete game?
2020-11-06 21:04:17 【Qiyi music】
In the game , Different ways of playing and player operation often have a lot of corresponding music , We use RPG Take the game for example , Generally, it can be divided into : Log in to music 、 Scene music 、 Battle music 、 Atmosphere music 、 Plot music 、UI Music and special function music , Each type of music plays a specific role in the game .
Landing music
Login music, as the name suggests , It's the player who logs in to the game 、 Enter the account number and the music used to select the character , Generally, it will not be reused after the game login . Log in music as the player's first impression of the game , It's usually more complicated 、 The mood of music has a certain turning point 、 The duration is also relatively long , In order to express the background and world view of the game in a limited time , Give players a good hands-on experience .
Scene music
Scene music is frequently used in games , This is also related to the fact that most game designs are based on scenes . So-called “ scene ” It is a general reference to , Scene music can be applied to the player in the general state of a variety of field maps 、 Valley caves 、 Inside and outside the building, even in part of the game copy , game music Usually with a distinct theme or strong personality .
Battle music
Combat music refers to the music played by players when they enter the combat state , It can be used in various types of combat in the game , It includes Troll fighting 、boss fighting 、 All kinds of pvp And the arena and so on , Music is usually fast and intense 、 The rhythm is clear . Atmosphere music is a kind of special functional music , The main emphasis is on atmosphere and emotional rendering , Sometimes it plays the role of scene music and combat music , It's more used in copies 、 Small scale combat of the replica 、 Some darker scenes and so on .
Plot music
Plot music is often combined with game animation , Play a foil role in the development of the game story , In most game products, they are presented in the form of sound and picture synchronization , In recent years, many game products have gradually begun to interact with players .uI Music is a kind of short music associated with the user interface , Sometimes it plays a part of the sound effect function , It is usually used in some button operations of the interface 、 Victory and defeat, etc .
Special function music
Special function music includes music beyond the above functions , Often combined with the play of a certain stage of the game , For example, special festival music, etc , It's often a special musical need , It's a supplement to the music integrity of the game .
The above is a summary of the types of game music , Because of the diversity of games , In the production of game music, we should customize it according to the characteristics and playing methods of the products , Fully prepared to use different types and functions of music , Make music better serve the game .

Landing music
Login music, as the name suggests , It's the player who logs in to the game 、 Enter the account number and the music used to select the character , Generally, it will not be reused after the game login . Log in music as the player's first impression of the game , It's usually more complicated 、 The mood of music has a certain turning point 、 The duration is also relatively long , In order to express the background and world view of the game in a limited time , Give players a good hands-on experience .
Scene music
Scene music is frequently used in games , This is also related to the fact that most game designs are based on scenes . So-called “ scene ” It is a general reference to , Scene music can be applied to the player in the general state of a variety of field maps 、 Valley caves 、 Inside and outside the building, even in part of the game copy , game music Usually with a distinct theme or strong personality .
Battle music
Combat music refers to the music played by players when they enter the combat state , It can be used in various types of combat in the game , It includes Troll fighting 、boss fighting 、 All kinds of pvp And the arena and so on , Music is usually fast and intense 、 The rhythm is clear . Atmosphere music is a kind of special functional music , The main emphasis is on atmosphere and emotional rendering , Sometimes it plays the role of scene music and combat music , It's more used in copies 、 Small scale combat of the replica 、 Some darker scenes and so on .
Plot music
Plot music is often combined with game animation , Play a foil role in the development of the game story , In most game products, they are presented in the form of sound and picture synchronization , In recent years, many game products have gradually begun to interact with players .uI Music is a kind of short music associated with the user interface , Sometimes it plays a part of the sound effect function , It is usually used in some button operations of the interface 、 Victory and defeat, etc .
Special function music
Special function music includes music beyond the above functions , Often combined with the play of a certain stage of the game , For example, special festival music, etc , It's often a special musical need , It's a supplement to the music integrity of the game .
The above is a summary of the types of game music , Because of the diversity of games , In the production of game music, we should customize it according to the characteristics and playing methods of the products , Fully prepared to use different types and functions of music , Make music better serve the game .
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